![]() ![]() ![]() Cannon fire and other explosions are bass-heavy and are not notable. The M-60 is fine, but the pistol sounds like a cap gun instead of a. dating myself.) Remember the sound that dynamite used to make when it blew up? This is the exact sound produced when any aerial vehicle hits the ground. ![]() Remember being a kid and watching old westerns? (Again. Audioįortunately, the audio was as pathetic as the video. As you can see, those gamers with graphically challenged computers will have little difficulty keeping this game running along smoothly.Ĭ’mon guys. Burned terrain, downed airplanes, and dead bodies were nonexistent. Only exploded troop transports and tanks remained visible once shot. In all situations, blown-up shrapnel and dead troops disappeared almost immediately after being hit. Transport trucks blew apart in 8-10 large, chunky sections. While playing, you can clearly see where they’ve done a poor job of sewing together the various textures and how clear the delineation is between them.Įxplosions were crude at best. If you look at the screenshot with the red lines, I’ve identified some of the clear demarcations that are visible in the game. Having a 360 degree perspective while taking in the landscape provided, for some excellent views of the graphic deficiencies in the game. In this day and age, it should embarrass the game developers to put out games that are not just graphically inferior, but that are just plain bad. Could this get any worse? Why, of course it could! Graphics Even more interesting was how I could shoot cannon fire that would completely pass through some of the tanks and other vehicles, and how ground troops would pass right through parts of the transport vehicle while running. Interesting how my pistol shot tracer fire that was as large as what was produced by the M-60. With only nine different enemies (not including the ground troops that leapt from the transport vehicles), my interest level quickly deteriorated as the game progressed. ![]() Weapon choices were severely limited as were the range of enemies. That in itself was frustrating enough, but fortunately, I was blessed with many more disappointments. I’m sure that this was designed in such a manner to make the aiming more difficult, but give me a break. It’s like trying to swing a weapon around under water. There is significant, purposeful, sloppy aim when trying to bead in on the target. Putting your sites onto a target is like trying to put your crosshairs on a bot in online multiplayer Unreal Tournament with a 300 baud modem (and yes, I used to have one, and yes, I know I’m dating myself). Not difficult in the "I’m-completely-inept" sense, but more so the "I-can’t-believe-the-developers-thought-this-was-a-good-idea" sense. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |